Countryside
Solo Designer
All seems quiet on a train traveling through the countryside until the lights flicker and go out. Live through a story of survival in the poetic experience Countryside.
Design Goals
Storytelling through level design
Paths through the game should be linear and guiding, preventing players from missing or skipping anything.
Both levels in the game should have emotional ups and downs to compliment the game’s narrative.
The game’s narrative should be told mostly through experience, rather than through dialogue.
Engaging without mechanics
A sense of curiosity and a desire for survival should be the main motivators for the player.
Interesting and dynamic locations that keep the player engaged.
Ever increasing odds encourage the player to move forward.
Immersive but deliverable
Create a layout and mental picture of a game that could work just as well with higher quality, professional visuals
Augment the unimpressive visuals with unique locations that are given life with particles and lighting.
Create a simplistic but easily readable visual style that is still somewhat aesthetically pleasing.
Production Details
Project Duration: September 2018 - October 2018
Engine: Unity 2018
Platform: PC