Projects

I have worked on various projects as a Game Designer during my schooling. Some of these projects were the product of a team of individuals, while some were solo projects that I alone worked on. All of these projects were made during my time at DigiPen Institute of Technology.

 
 
 
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Mitama: Bridge Between Worlds

Mitama is a custom-made Magic: The Gathering set designed by myself. It has no association with Wizards of the Coast and is being designed as a way to focus my systems design and world-building skills. The set is planed to be fully playable, feature a new plane, and have the basic outline of a story arc taking place on the plane.

As of November 2020, this project is still currently in development, and will undoubtedly be changed and iterated over time.

 
 
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Trouble In Flubville

Trouble In Flubville is a game where you play as Manny, who must use the local inhabitants of an alien world to solve puzzles and find the missing pieces of his space ship to return home. Made by the 13-person team Kung-Pao-Cows, I as a User Researcher and Level Designer for the team.

 
 
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Countryside

Countryside is a walking simulator where you play as a traveler riding a train through the countryside, until something goes amiss. Made as a solo project, The game was designed and developed singularly by myself. All design aspects of the project, including the Level Design, Narrative, and the User Interface, were handled and implemented as a solo developer.

 
 
 
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Perspective [Prototype]

Perspective is a 3D puzzle-platformer where you must use the power of gravity manipulation to escape a strange, ethereal world of abstraction. The game was designed and developed singularly by myself. All design aspects of the project, including the Level Design, Mechanics, and the User Experience, were handled and implemented as a solo developer. The game was used as a prototype for the game Perspectives. The mechanics and framework for this game were retooled to fit into a more polished and complete game

 
 
 

Perspectives [Proof of concept]

Perspective is a narrative 3D puzzle game where you find yourself trapped in a simulation with an overly enthusiastic artificial intelligence. Using the power of gravity manipulation, you must navigate through the high tech research study and find a means to escape. The game was designed and developed singularly by myself. All design aspects of the project, including the Level Design, Mechanics, and Narrative were handled and implemented as a solo developer.