MITAMa

Solo Designer

The balance between the spirit world and the mortal world is in jeopardy. The Samurai, Ninja, and Spirits all have conflicting ideas on how to save Mitama, and no one is willing to compromise. Discover a new world and play exciting games of Magic: The Gathering in Mitama: Bridge Between Worlds.

 
 

Development Updates

October - November 2020

  • First development update

  • Details changes to early narrative and systems balance


 

Design Documents

“Mitama? Why not Return to Kamigawa?”

  • Research paper and informative document detailing my choice to design a new plane rather than redesign an existing one.

  • Supported by market research using Google Trends.

  • Gives a rough overview of the mistakes Kamigawa block made and how Mitama aims to overcome similar challenges.

 
 

Narrative Guide to Mitama

  • Technical document fleshing out the world of Mitama and the narrative themes at play.

  • Details information like look and feel of the world, tone, factions, characters and their motivations.

  • Gives a very brief overview of the accompanying story that takes place over the course of the set [To be added in a later draft]

 
 
 

Mitama: Bridge Between Worlds Mechanics and Defense

  • Technical document detailing the new and returning Magic: The Gathering mechanics of Mitama.

  • Provides design insights into why certain decisions were made and their iterations with playtesting over time.

  • Defends design choices and analyzes how cards and mechanics from the set fit into the color pie.

mechanics.png
 
 

Mitama Post-Mortem [TO BE COMPLETED AT PROJECT’S END]

  • Reflective document analyzing the successes and challenges of the project in retrospect.

  • Aims to draw conclusions and learn lessons to help aid future designers.

 

Limited Overview [IN PROGRESS]

  • Informative document overviewing the various design choices and cards designed to create a healthy and fun limited environment.

 

 

Card Files

Current Cards (1.4)

  • Card Files of all the common and uncommon cards their current iteration, ready for playtesting.

  • Currently has all commons and uncommons.

  • Split into two PDFs to cut down on size.

commons.png
 
 

Design Notes

  • Notes on cards that changed over time, detailing the data and thought process behind the changes.

  • Will likely be informal in nature as to preserve the sanctity of the notes in their original state.

  • Currently defends the commons in their current state.

 
 

Final Card File [IN PROGRESS/TO BE COMPLETED AT PROJECT’S END]

  • Card File of all cards in their final iteration, ready for play.

  • Organized by color pie and alphabetical order.