Narrative

From video games to movies and films, I have analyzed and designed many narrative projects. These projects were written for classes during my time at DigiPen Institute of Technology. All projects were written by me, and discuss copy written work. All games, movies, characters, and original stories lines belong to their original creators.

 
 
 
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Perspectives - Game Script

Featuring a branching storyline influenced by player choice, Perspectives provides a humorous and replayable narrative experience who’s unique gravity-flipping mechanics are as charming as the game’s sharp wit. I wrote the script for this game and helped develop the full game as the game director, systems designer, and narrative designer on a 5 person team. You can read the script below, or watch a quick video summarizing the narrative aspects of the game here:

https://www.youtube.com/watch?v=WjaNQWgKXuQ

 
 
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How To Kill Your Characters - Game Narrative Review [Gold Winner]

Dramatic deaths and tragic circumstances shine allow Halo: Reach to shine, despite some of its less-than-stellar shortcomings. This game narrative review was written as part of GDC’s 2020 Game Narrative Review competition, where my paper won gold. As part of winning, I was asked to design a poster showcasing the best parts of the paper boiled down in an easy to digest and visually interesting way. You can learn more about the GDC Game Narrative Review and see my submission here:

https://www.gdcvault.com/gamenarrativereview

 
 

Portal 2 - Game Narrative Review

With fantastic characters and witty humor, there is a lot to love about the sequel to the first mind-bending puzzle game. Unfortunately, the pacing and structure of the narrative takes a back seat to gameplay. In this analysis, I look over the mistakes Portal 2 makes in its structure and attempt to create my own solutions and rewrites to fix these issues.

 
 
 
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Mass Effect 3: Chameleon - DLC Proposal

Designed as a narrative DLC for the Bioware game Mass Effect 3, the Chameleon DLC follows Comander Shepard as they return to a ravaged Earth to recruit and old friends. When they arrive they find things are amiss, and people are not who they claim to be… This document contains the overview for the design of the DLC, including a style guide “look book”, a character folio, which details the personality and motivations of the protagonist, antagonist, and support characters of the DLC, and a narrative structure section. which describes the plot of the DLC beat by beat in detail.

 
 
 
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Chameleon DLC - Twine Demo

Play as Commander Shepard as they chase after Sarah Londus, who has revealed herself as the woman behind the recent attacks. Team up with your long time war buddy Chitsu Davis as the two of you track down the assassin and get revenge for your fallen comrade Danielle Portec.

Written to serve as the final 15 minutes of gameplay of the DLC, this playable choose-your-own adventure game was made using the Twine interactive-story tool. The game features several meaningful choices that can potentially change the course of the game and give more information. The original version of the game was made using music and pictures that have since been removed to avoid copyright issues.